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Saxon Leib Garde circa 1756

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Saxon Leib Garde using Minden Miniatures Prussians. Click to enlarge.

With a long three day weekend due to the MLK Day holiday in the USA, I had a lot of extra time to paint figures and specifically, knock out nearly a battalion of Saxon Leib Garde - 24 of the eventual 36 figures. I used the Minden Miniatures SYW Prussians with Swedish (large cuffs) cuffs to serve as my Saxons. The inspiration for the regiment was my continued reading of John Ray's fine book, A Military Gentleman, in which the Saxon Leibgrenadier regiment plays a prominent role in the fictional Battle of Fulda. Besides that, what's not to like about a regiment wearing colorful red coats and yellow small clothes, all set off by white gaitors?

Now I know that many of my readers are well versed in the uniforms of the combatants during the Seven Years War, and I know that someone will mention that the Saxon Leibgrenadiers wore grenadier mitres rather than felt tricorn hats. One of my readers has a ready answer for that: the Saxons are wearing their service uniform and they have stored their mitres away for the coming campaign.

A close-up view of the grenadier company of the Garde.

The other part of the equation is the fact that this regiment will also serve as the first regiment in my fictional Army of Hesse Seewald, where they will serve as the Hertzog's personal guards. In fact, I will probably paint two 30-figure battalions: one wearing tricorns and the other wearing the mitres, in a manner similar to that of the Prussian Leib Garde IR15/II & III. That creates a little bit of conundrum with respect to placing flags on the regiment. Which flags should I use?

The Saxon flags are just on the edge of the limits of my own painting ability, so I am not sure whether or not I can paint them free hand. The other option is to find some commercially made preprinted Saxon flags. The only source that I am aware of is Vaubanner Graphics. These are OK, but they are not the quality of GMB Designs flags (and GMB does not make SYW era Saxon flags).

The other option is to use GMB Hessian flags for the AWI era and just flag each regiment with one of the GMB flags. It doesn't really matter which real flag goes with which fictional Hesse Seewald regiment. I could use any old Hessian flag and simply state that it is the flag of the Hesse Seewald Leib Garde and be done with the problem. I will probably employ the second option. I have nearly every AWI Hessian flag that GMB makes, so there is no shortage of standards to use.

UPDATE: I found this web site for Maverick Models -- the company makes Saxon flags.

Maverick Models Saxon Flags

Back to the matter at hand: there are 18 musketeers and 6 grenadiers in the unit, as pictured. I have another dozen musketeers to paint, which will bring the batallion up to 30 musketeers. Then the 6 grenadiers will provide a start for a second battalion all wearing mitres.

The line regiments of the Hesse Seewald army wear green coats with a Prussian cut to them. In otherwords, I will be using Minden Prussians with Swedish cuffs for my line regiments. I have 30 musketeers set aside to form the first regiment IR1 von Glasenap in the Hesse Seewald army. I don't know when I will get around to painting the regiment, but it will be placed in the painting queue, now that I have an urge to paint an imaginations army for myself.


More SYW Saxons

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Here is a picture of some Minden Saxons that were painted by Richard Ansell. I found this picture in the archives of images that I saved from Frank Hammond's former Minden blog. You didn't know that Minden made SYW Saxons? They are actually the Prussian musketeers in Swedish cuffs that have been "converted by paint". 

As I look for some allies to field with my Austrians, I am more and more drawn to the idea of painting a brigade of Saxon infantry, to be kicked around by the Prussians on my tabletop. They could then do double duty as the army of the evil Duke of Sachsen Raschstein, the perennial foe of the Elector and Duke of Hesse Seewald.

Some Saxons could come in handy to fight such battles as Hohenfriedburg, Kesselsdorf, Hennersdorf ( all fought during the Second Silesian War/War of the Austrian Succession) as well as one Saxon cavalry for a relight of Kolin during the SYW. Saxon infantry regiments were later reconstituted in the service of France (Berge, Minden).

I have placed an order with Maverick Models in the UK for some Saxon infantry flags. Several of my readers have recommended this company as a good source for flags, so I thought that I would give Maverick a try.

More to come, no doubt.

Von Glasenap Regiment of Hesse Seewald

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Von Glasenap Musketeer Regiment & Prinz Friedrich of Hesse Seewald (click pix to enlarge)
I was able to finish a company of the first infantry regiment of the Hesse Seewald Army: the IR1 von Glasenap regiment, which is the senior regiment in the army. One stand of six musketeers will equal one company and there will be five musketeer companies and one grenadier company in each regiment. For now, I plan to have one battalion regiments in the Hesse Seewald army, and with four or five regiments, I can hive off the grenadier stand to form a converged grenadier battalion in addition to the five musketeer or fusilier regiments. If the project really develops, I could always go to two-battalion regiments, in which case, two grenadier companies from two different regiment will converge to form a four company grenadier battalion of 24 figures.

Prinz Friedrich of Hesse Seewald is the Hanoverian Colonel figure from the Minden range, painted in Hesse Seewald uniform of the von Glasenap regiment. He wears the orange sash indicating his Order of the Lion honour.

Below, I have provided the rear view of Prinz Friedrich and of the two grenadier samples that I painted. This provides a nice view of the grenadier bag.



Rear view of the von Glasenap grenadiers, and Prinz Friedrich.

So I have a nice start on my Hesse Seewald army, using Minden Prussian figures.  The Garde zu Fuss regiment is nearly completed and von Glasenap will see more additions from time to time as I paint a few figures at a time, in between other painting projects. I have to place a priority on Austrians and Prussians to use in my convention game at the SYWA Convention at the end of March, in South Bend, Indiana.

While I posted the two Garde pictures previously, here they are again so that you can see everything in one posting.

The Hesse Seewald Garde zu Fuss


Close up view of the grenadier company

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AWI Dragoons for Fife & Drum Have Arrived!

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British 16th Light Dragoons (R to L): BC-010 Officer; BC-011 Trumpeter; BC-012 Trooper shouldered sword in hunting shirt; BC-013 Trooper shouldered sword in coat. (click to enlarge).
The 1st Continental Dragoons and the British 16th Light Dragoons castings for the Kickstarter Project arrived today. For those of you who are Kickstarter Backers, I will start packing figures for these two sets of AWI dragoons and mail them within two weeks (it takes a bit of time to process everything).

For those of you who did not back the Kickstarter Project, but would like to purchase figures from the 1st Continental Dragoons, the British 16th Light Dragoons, and/or the Knyphausen, Tarleton and Marion personality figures, then you may begin to place "PRE-ORDERS" and I will ship your order as soon as the Kickstarter backers have had their figures shipped to them. So this is approximately 2-3 weeks before I can start selling AWI dragoons to the general public.

If you pre-order any dragoons, you will not be charged any money until I am ready to ship your figures. The pre-order system allows me to guage the level of interest in the new dragoons so that I can order sufficient stock from my caster, Griffin Moulds Ltd. To make it easier to order, I have assigned part numbers to each figure, which you can buy individually (horse included) for $5.25 per set.



British 16th Light Dragoons skirmishing (R to L): BC-014 rested carbine; BC-015 firing pistol; BC-016 firing carbine; and BC-017 loading carbine. (click to enlarge).
Each set of dragoons has command figures and 1-2 troopers with shouldered swords or carbines rested on their right thigh. Using these figures, you can assemble a "formal" looking regiment of figures for either the 1st Continental Dragoons or the British 16th Light Dragoons.

If you prefer skirmishing dragoons, you can also recruit a squadron or regiment of troopers firing or loading their weapons. Add in the officer figure (pointing) and you can create a nice looking vignette.



1st Continental Dragoons (L to R): AC-010 Officer; AC-011 Trumpeter; AC-012 standard bearer; and AC-0013 Trooper with shouldered sword. (click to enlarge).

1st Continental Dragoons (L to R): AC-014 Trooper firing pistol; AC-015 Trooper firing carbine; AC-016 Trooper loading carbine; and AC-017 Trooper with rested carbine. (click to enlarge).


JP



16th Dragoons - Painted Samples

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16th Light Dragoons (L-R): BC-016 firing carbine; and BC-017 loading carbine. (Click pix to enlarge)

Here are a couple of pictures of two of the new Fife & Drum AWI British 16th Light Dragoons that I painted this evening (Sunday night). These are just two of the eight poses that we have for the 16th Light Dragoons. I really like their "Tarleton" style leather helmet and I could even see using these in my Hesse Seewald fictional army too.

I will paint the other six poses of the 16th Light Dragoons this week and then tackle the 1st Continental Dragoons.

Below is a reverse view of the fellow firing his carbine:


16th Light Dragoons (click to enlarge)
Sadly, it is inevitable that someone will ask me, "are Fife & Drum figures Perry compatible?" I think that the real questin should be, "are Perry figures Fife & Drum compatible?" LOL.

So look below for a comparison photo of two figures, same pose, from each range and judge for yourself.  

Comparison of Perry versus Fife & Drum - similar posed figures.

I think that both ranges could easily be used on the same tabletop. You probably would not want to mix figures into one unit, but keep them in their own discrete units and the two ranges should look just fine together.

Banastre Tarleton shown with the two 16th Light Dragoons to give you a little better perspective of how the Fife & Drum range looks.

Right now I am imagining a whole regiment of about 16 of the 16th Light Dragoons and thinking how absolutely awesome that wargame regiment would look. I can't wait to paint more.

More Fife & Drum 16th Light Dragoons

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Six of the eight new 16th Light Dragoons. Click to enlarge.
British 16th Light Dragoons in situ. Click to enlarge.
This evening I put the finishing touches on four more of the new 16th Light Dragoons figures and I do not exagerate when I say that these new figures were really fun to paint. The variety and animation, and the realistic look of the figures is hard to beat. I think that Richard Ansell really out-did himself in sculpting this batch of figures.

I have only the trumpeter and the trooper in hunting shirt/shouldered sword pose remaining in my quest to get each of the new 16th Dragoons samples painted. After that, the 1st Continental Dragoons will be painted.

Here are the new product codes for the 16th Light Dragoons:

BC-010  16th Light Dragoon Officer, pointing
BC-011  16th Light Dragoon Trumpeter
BC-012   16th Light Dragoon - Shouldered Sword, uniform coat
BC-013   16th Light Dragoon - Shouldered Sword, hunting shirt variant
BC-014   16th Light Dragoon - In reserve, rested carbine
BC-015   16th Light Dragoon - Firing Carbine
BC-016   16th Light Dragoon - Firing Pistol
BC-017   16th Light Dragoon - Loading Carbine

Each figure is priced at $5.00 each (including horse and rider). They are available for pre-order now, with estimated shipping in about 1 to 2 weeks, after I send out the Kickstarter Rewards to our backers. You will not be charged for any of these figures until I am ready to ship them, but a pre-order helps me to gauge how many I will need to keep in stock after the Kickstarter orders are mailed.

From L to R: Officer, Firing Pistol, Musket at Rest - in reserve, and Shoulderd Sword. Click to enlarge.
Side view of the four newest dragoons off of the painting table.


1st Continental Dragoons - Fife & Drum Miniatures

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All 8 poses of the 1st Continental Dragoons, circa 1777. (Click to enlarge)

I was able to paint all 8 of the new Fife & Drum 1st Continental Dragoons as samples yesterday - that's a pretty good painting pace, finishing 8 cavalry, from start to finish, in one day. I always paint at least one of the figures complete - start to finish - because this gives me a better feel for how to paint the rest of the figures: i.e what order should I paint the various bits and pieces of equipment and cloth. Once that first figure is painted, then the others follow more quickly.

Here are the new product code numbers for each of the eight new figures:

AC-010  1st Continental Dragoon Officer, pointing
AC-011  1st Continental Dragoon Standard Bearer
AC-012  1st Continental Dragoon Trumpeter
AC-013  1st Continental Dragoon Trooper with Shouldered Sword

AC-014  1st Continental Dragoon Trooper, rested Carbine
AC-015  1st Continental Dragoon Trooper, Firing Pistol
AC-016  1st Continental Dragoon Trooper, Firing Carbine
AC-017  1st Continenal Dragoon Trooper, Reloading Carbine


1st Continental Dragoon Command (L-R): AC-013 Trooper, Shouldered Sword; AC-011 Trumpeter; AC-012 Standard Bearer; and AC-010 Officer (click pix to enlarge)

Another view of the command figures, same order left to right. Obviously the Trooper with shouldered sword is not part of the command group - it was just convenient to photograph the figures in groups of 4 figures.

The figures are sculpted such that one could create a regiment with a more formal appearance, an open order skirmish appearance, or a mix of the two. For a more formal looking regiment, use the four figures shown in the two pictures above. For example, you might select one each of the officer, standard bearer and the trumpeter plus nine of the trooper with shouldered sword to create a squadron or regiment  of 12 dragoons.

The you could add one each of the four skirmishing poses (firing pistol, firing carbine, reloading carbine or rested carbine) to bring your wargame unit up to 16 figures, which is probably a good number to have in most AWI games. The skirmishers could either augment the strength of the unit, or if you base your cavalry on the standard 2-inch square base, you could remove one stand of "formal" dragoons and replace it on the table with two individually-mounted skirmishers.


1st Continental Dragoons skirmishing (L-R) AC-0016 Firing Pistol; AC-014 Rested Carbine; AC-017 Reloading; and AC-016 Firing Carbine (click pix to enlarge)
If you want a more open, skirmish order look to your regiment, then I would recommend selecting the officer (pointing to where a target is) and perhaps the firing pistol and firing carbine and reloading figures. Then, you could have a reserve in your skirmish line consisting of the trooper with the carbine resting on his right thigh and perhaps even the standard bearer and trumpeter posted in the rear with the reserve line. I would use the standing horses for the skirmish poses.


I elected to paint the 1st Continental Dragoons in their earlier brown coat with green facings uniform, which is kind of drab when compared to the more spectacular red coats of the British 16th Light Dragoons that I painted last week. The regiment later converted to a blue coat with red facings. I used the brown  coat since that is likely what the regiment wore during the Philadelphia Campaign of 1777-78, which my AWI Continental army is modelled after.

My 1740 Potsdam Musket

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Reproduction 1740 model Potsdam musket, from The Discriminating General in Canada

I was excited to learn that my reproduction Model 1740 Potsdam Musket had arrived today. The musket was purchased from Military Heritage through their The Discriminating General website. The Company is located in Canada. Military Heritage and Potsdam Musket

I was perusing their web site a month ago, because they often have some very nice historical reproductions that are fun to look at  and once in awhile I am tempted to make a purchase from them. I had previously purchase a British grenadier mitre for the Seven Years War era and a couple of other smaller items. The company makes complete uniforms with all of the bits and pieces of equipment and accoutrements, including side arms and fire arms. Many of their uniforms go to historical museums or are used in historical films, and given the former usage, their authenticity has to be very accurate.

So I was very surprised to see that they had added the Prussian Model 1740 Potsdam Musket to their product line. Why was I so excited, you might ask? Well, as far as I knew up until then, nobody in the world made reproduction Prussian muskets for the SYW. At one time, you could buy a Potsdam kit and attempt to make and assemble the musket yourself (not a viable option for most of us), but that was about it. I don't know how it came to pass that The Discriminating General was making the Potsdam Musket, but I knew that I had to have one to display on my wall at home.

The muskets are delivered in a non-firing state so that the Company can ship the weapon across international borders. You can then have a qualified gunsmith drill out the touch hole to put the piece into firing condition. I haven't decided yet whether I want to have my musket in firing condition, or just to use it as a display piece.

The workmanship looks very impressive to me. I have included a couple close up photographs of the fire lock (is that what you call it?). You can even see the factory marking, where the word "Potsdammagaz" is engraved onto the firing plate. There is also a nifty looking royal cypher or symbol engraved in brass and affixed to the stock of the musket.


A close up view of firing mechanism

The factory mark

I expected the Potsdam to be heavy, and it was, weighing in at 9 pounds, according to the UPS shipping invoice. I know very little about muskets, but it appears to be nicely balanced, with most of the weight in the back third of the musket. It does not come with the red leather musket sling/strap, so I will probably have to find a company that makes these and order one.

One nice little thing about having this model is that it answers the question, "what are the details on the musket and how do you paint one on a miniature?" I now have a handy reference at hand.

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By the way, would someone please add himself as a "follower" to this blog? I have been stuck on the number 399 and one more follower would bring my total up to a nice, symetrical even number, like 400.

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Upcoming Wargame this weekend: On Saturday February 15th I will travel to Brown Deer with my Minden Austrian and Prussian armies so that we can have a game on Bill Protz's giant 6 ft by 24ft table. Something about the invasion of Saxony, so I'm told. What can go wrong with that? I will post a report over the weekend complete with pictures and details.


Marching Off To Battle

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Tomorrow morning I will head up north to Brown Deer, WI and give my Minden Austrian and Prussian armies their first workout for the year (and only their second battle ever). Notice the similarity between the marching pose of the Potsdam Guard to the Minden Miniatures marching figure?

Presumably the Prussians will encounter the Austrians and Saxons along the Elbe near Pirna as the Saxons decided that bolting from their encampment was far superior than being starved into submission.

I will post pictures and an AAR probably on Sunday




Battle of Pirna

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Bayreuth Dragoons and the 2nd and 3rd Battalions of the Prussian Leib Guard. Minden Miniatures. (click pix to enlarge)

The Opening Set Up

The game scenario revolved around the idea that during the Prussian invasion of Saxony in 1756, the Saxons elected to break out of their fortified encampment at Pirna (rather than starve themselves into submission) and link up with von Browne's Austrians, who had marched in from neighboring Bohemia to rescue them.

The table was divided into three zones: a center zone where regular troops and cavalry were allowed to set up, and two flank zones on the extreme ends. Allegedly, only light troops were allowed to set up in these flank zones.  



Initial set up of forces, Austrians on the left and Prussians on the right. Good picture of two brigades of Prussian infantry in the center at the start of the game.

Prussian right flank guarded by their cuirassier brigade. Prussian commanders wonder whether or not their right flank is safe.

Apparently it is not, as the scenario allowed the Saxons to start the game on the Prussian flank, unbeknownst to the Prussian players. Fun.

An overview of the action, circa the second or third turn. The first musketry volley are about to be fired in the center.
There seems to have been some honest miscommunication between the game judge/scenario designer and the Prussian players. They were under the impression that only light troops could begin the game in the two flank zones. A brigade of Saxon infantry were allowed to deploy in the "Light Zone" at the beginning of the game and the Prussian command was told that the Saxons were to complete a march back to one of the rear tables behind the Austrian battle line. Thus it was a little bit disconcerting to watch the Saxons deploy from march column into battle line on the first turn. Faster than you could say "Bob's your uncle", the Prussian line was forced to bend at a right angle in order to seal off the threat to their right flank. Game, set and match Old Bean.

Over the course of the game, the Saxon infantry and cavalry kept working its way around the flank and rear of the Prussian right wing, causing the Prussians to divert much needed forces to face the rear to ward off this potential threat.  This proved to be critical to the outcome of the battle. Think in terms of the fighting at Plancenoit during the battle of Waterloo, and you can see the predicament that the SYW Prussians were in.

Now I have gamed enough over the years to know that once your battle line has a bend, salient or angle to it, there is something close to a 90% probability that you are not going to win the battle. Why? Because it becomes very easy for the opponent to attack the bend in your line from two sides. The defender has little chance unless he has superior forces in the vicinity or he is very lucky with his dice.

The Battle in the Center - Shock and Awe

The Prussian commander in chief was focused on events in the center, where a particularly vigorous Austrian infantry attack had the Prussians back on their heels. He ignored appeals from the Prussian commanders on the right flank to send over the cavalry reserve ; however, Frederick figured that the 5 regiments of heavy Prussian cavalry, 1 regiment of hussars, and the pending arrival of the third Prussian infantry brigade on the right side of the field would be sufficient to button things up.


The first volley of the game is about to be delivered in the center of the battlefield as Prussians and Austrians are virtually eye-to-eye in this sector.
The Austrians launched a surprisingly vigourous attack in the center with about 6 battalions of regular infantry and a battalion of Croats that occuppied the wooded area in the center of the table. From here, the Croats continually peppered the flanks of the Prussian battleline and helped to weaken the Prussian front line. In retrospect, the Prussians would have been well served to send in a battalion of infantry to neutralize the Croats.

Firefight begins in the center of the battlefield. You can see the Croats occuppying the wooded area and threatening the Prussian flank.
The Prussians drew the first firing card of the game and delivered a deadly volley into the advancing Austrians in the center. The Austrians shrugged that off and returned fire and both sides settled into a slug fest for the next several turns. Gradually, the Austrians gained the upper hand and wiped out the first Prussian line of two battalions. They then turned their attention to the second line of two battalions. At about this time, Frederick sent two battalions from the refused flank to bolster up his center. 


Austrian advance their reserves in the center of the field and they would eventually punch a hole through the Prussian center.

Croats in the woods pose a threat to the Prussian center. The Prussian infantry is some strange "open order" sort of formation that shouldn't be allowed for the SYW period.


The end game: Austrian cuirassiers punch through the Prussian center, where there are no reserves left to counter them.
The battle of attrition in the center began to turn in the Austrians favor, and in a well timed move, the Austrian commander, von Browne, sent in his last reserve of cuirassiers (the O'Donnell Cuirassier Regiment). The O'Donnell cuirassiers punched their way clear through the center of the Prussian line, sabering artillery crew men and routing off two depleted Prussian battalions. Frederick moved his last reserves of one battalion of guards and a couple of squadrons of cuirassiers to form a last line of defense in the center. In his mind though, he knew that it was time to withdraw his army from the field and survive to fight another day.

The Grand Cavalry Melee (right-center of the Prussian line)

As is want to happen in 18th Century wargames, there is always some huge cavalry scrum taking place on the battlefield. Generally, as a commander, you just hope that you can neutralize the other side's cavalry so that it does not become a factor at the end of the game. I have no idea of the size of the Austrian-Saxon cavalry contingent, but it was probably comparable to that of the Prussians.

The Prussians had four cuirassier regiments (80 figures total), one heavy dragoon regiment (20 figures), and one regiment of hussars (20 figures). You can see the initial cavalry deployment in the picture below.

The opening deployment of the two sides' cavalry on the Prussian right-center of the field. You can see the commencement of the infantry fight in the center of the field as well as the wooded area where the Croats held sway during the battle.
Knowing what Austrian forces I brought to the game (2 x 24 cuirasseirs and 1 x 24 dragoons) and counting the Saxon figures in the picture above (I see 52 Saxons in three regiments above), there was probably an edge in numbers for the Austrians. I am guessing about 80 Prussian heavy cavalry versus 124 heavy Austrian-Saxon cavalry. Under these circumstances, I think that the Prussian cavalry commander, Kurt, did very well to hold his own against the veteran Austrian commander, von Protz. 


Both sides were getting whittled down by the continuous back and forth of the cavalry melee. The BAR rules that we used provide a realistic ebb and flow to cavalry melees, so it is important to maintain some reserves.


Prussian Left Flank - all quiet

The Prussian left flank was the "refused flank" and no, that did not mean that the Prussian refused to attack in this sector. They were held back on purpose. Three battalions were eventually sent to the center to bolster that area, as the Austrian musketry was making short work of the Prussians. On the far left, inside the Light Zone, von Zieten sent a mixed force of hussars and jagers to deal with a similar Austrian force of Croats and Hussars. On the second turn, Zieten drew off half of the Bayreuth Dragoons and a battalion of grenadiers from the reserve to see if he could force his way around the Austrian right flank.

Center-left zone of the table. Prussians forces were "refused", holding back as a reserve if needed.

Prussian left flank - the "light troops only zone". Minden Black Hussars and half of the Bayreuth Dragoons attempt to turn the Austrian right flank.


Austrian hussars decide to leave the field and let their grenadier brethern handle things from here.

Near the end of the game, the Prussian right wing decides to advance to try and relieve some of  the  pressure in the center of the field.
Conclusion

It was a hard fought game with plenty of ebb and flow throughout the course of the game. At various times it seemed that one side or the other was gaining the upper hand, only to see the cards and the dice gods decide otherwise a turn or two later. I think that the "surprise deployment" of the Saxon army on the Prussian right flank was successfully checked throughout the game, however, it was at the cost of drawing off valuable infantry reserves that might have made a difference in the battle's outcome.  Sometimes, you just have to make lemonade from the lemons that are handed to you and adapt to the conditions on hand.

At various times during the game, I felt like I was "channeling" Rod Steiger as Napoleon in the movie "Waterloo". I would walk over to the right flank to see what was going on and watch what seemed to be an ever-growing force of Saxon infantry and light cavalry roaming around the rear area of our lines. There seemed to be enough Prussians available to counter this annoying threat (and light cavalry and light infantry can be truly annoying if used correctly). The Prussian players kept asking me to send more cavalry to them from the reserve and I'm sure that the thought "what do you expect me to do, create more troops out of thin air" entered my mind more than once.

Ultimately, I think that the Austrian victory was due to their vigorous attack in the center coupled with the timely charge of the O'Donnel Cuirassiers.  Frederick probably overlooked the importance of occuppying the wooded area in his center, which provided a covered staging area for Austrian attacks.

The Erbprinz Friedrich of Hesse Seewald observes the action at the Battle of Pirna with his Leib Garde and the von Glasenap musketeer regiment.

A small contingent of Hesse Seewald troops made their first appearance in one of our games, however, they were not actually used in the game, being posted in the rear area for "disinformation" purposes. Had they been approached by the Austrians, I would have simply removed them from the table and told the Austrians that they were not really there. 

My New Favorite Web Site for 18th Century Wargaming

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Russian infantry figures from the collection of John Ray (copywrite by John Ray and published here with his kind permission)




In September 2013, John Ray released his book, titled "A Military Gentleman in the 18th Century", the story of a soldier of fortune named Nicholas Walsh. Walsh was an American Loyalist who fought for the Czarina of Russia,  Frederick the Great of Prussia and George III of Britain. His fascinating story finds him fighting the Ottoman Turks on the steppes of Russia, the Wurttemburgers and French in Europe in the little know Fulda War, and enlisting in the Prussian army to fight against the Austrians during the War of Bavarian Succession. And that is just for starters: the intrepid Walsh returns to his native America to fight for the Loyalist cause and runs into Americans and Spanish antagonists in the New World.

Major Walsh's story is supplemented by a lavish full-colour portfolio of photographs of the fabulous collection of John Ray. John creates and sculpts his own figures in a style that is reminiscent of the old RSM (Pax Britannia) range of figures designed by the late Steve Hezzlewood. As a matter of fact, John learned his sculpting trade under the tutelage of Hezzlewood, whose graceful and realistically proportioned figures look as up to date now as they did back in the 1980s when they were first introduced.

John Ray decided to publish the story of Major Walsh and use it as a vehicle to tell the story via his own collection of figures representing the armies of Russia, the Ottoman Empire, Wurttemburg, Hesse Kassel and France; Prussia, Spain and both sides of the American Revolution. More recently, John opened a new web site devoted to his book, see the link below:


If you are interested in purchasing a copy of the book, then click on the link below:


Now I freely admit that I am an unabashed fan of John Ray's work and when I first heard that I could purchase a book full of pictures of his military creations, I did not hesitate to jump at the chance. The print run is limited to 500 copies and after that, you will not be able to purchase one new ever again. This is a book that you will want to keep and refer to often if you are keen on 18th Century military history. I would imagine that I pick up my copy several times each week to browse through the pages and read parts of the story or ogle the eye candy of miniatures.

But there is even more coming: John is currently conducting an 18th Century campaign with a number of players in the UK and he promises to post campaign reports, battle summaries and best of all, PICTURES! All of these new items will be posted on the new website and updated as the campaign progresses. John indicates that he will eventually offer a truncated version of the book as a PDF, which is an interesting idea. And finally, for those of you who purchase a copy of the book, you will become eligible to participate in a growing on-line forum devoted to wargaming and topics related to the book.  It has been a lively group so far, full of hobby names that most of you will recognize but you will have to join the forum to find out who they are. The forum promises to be a polite and civilized place to just hang out and talk about wargaming, without all of the strife, rancor and rudeness that is the trademark of That Other Place.

As the title of this thread suggests, the AMG forum is rapidly becoming one of my favorite places to visit on a daily basis. So why not click on the above link, check it out, and see what is going on. I give both the book and the new forum my highest recommendation and I don't think that either will disappoint you. I hope to see some of my readers there soon.

Prussian Kettle Drummer for CR1 Krockow

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Minden Miniature Prussian Kettle Drummer for Cuirassier Regiment CR1  Krockow

I am currently working on a new cuirassier regiment to add to my SYW Prussian army and spent the evening painting the kettle drummer that goes with the regiment. Cuirassier regiments had their prized kettle drums with them, whereas dragoon regiments merely had regular drummers. The kettle drummer looks decidedly more impressive and elegant, so I was eager to add him to the regiment.

The regiment will see its first action at this year's Seven Years War Association convention in South Bend, Indiana from March 28 to March 30, 2014. I will be running a Lobositz-1756 game on Saturday morning. If there is sufficient interest, I might host a Domstadtl Raid of 1758 game on Friday evening, although it is not scheduled at this time.

I have 14 of the cuirassiers painted, out of a 24 figure regiment, so I should have the regiment completed by this weekend, at which time I will post pictures of the finished product.




Kettle Drummer -- CR1 Krockow

Rear view showing the false sleeves on the musician's coat.

How It All Began

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I think that my grandparents gave me my first box of metal Britains Guards that they had purchased during a trip to London. I must have taken a shine to them immediately because thereafter, I was sure to receive more small red boxe of the figures for my birthday and Christmas. I added plastic Heralds ACW figures and Swoppets ( I really looked those WotR figures that they made). My armies were rather modest, probably 50 to 100 figure in all.

One year I gave a box of Guards to a friend (Tom Platt) for his birthday and he got hooked. I was particularly envious of him when his grandmother bought him that 200 figure Changing of the Guard set, which set me permanently behind him in the arms race. We would set the figures up on the floor and stage our battles, using a form of free kreigspeiling rules that we made up on the fly. Tom and I usually combined our metal forces into one Royal army while all of our collective plastic figures were the hoard of Bad Guys. Tom was the King, since he had the largest forces, and I was one of his generals.

I also discovered Airfix HO scale plastic WW2 figures and Rocco Mini Tanks equipment around age 12 and we would fight North African battles in my backyard sandbox. My teenage years and college saw my interest in toy soldiers wane and I didn't really think about them much until about 1980, when I was visiting London. I happened to stumble upon the Under Two Flags store and saw a large display of 54mm British colonials in square, fending off a hoard of Dervish. Having a bit more pocket money in my young adult days (age 30 perhaps), I bought the whole display and shipped it home. Over the years, I added more forces to my 54mm collection.

Then circa 1985-86, I wanted to repaint some Steadfast metals with a darker khaki color, so I visited a local store called The Hobby Chest to buy some enamel paints. It was there that I saw an advertisement for the Little Wars war game convention. It sounded interesting so I stopped in at the convention and was flabbergasted by what I saw: toy soldiers and a hall packed full of convention participation games. I did not know, until then, that the war game hobby even existed. The first game that I saw was Hal Thinglum's massive Isanhlwana game in 25mm. I was gobsmacked by what I saw and I stayed there for a good hour just watching the Zulus overwhelm the 24th. After that I roamed around the hall and watched a few games, Napoleonic games looked complicated even then. I then saw an interesting little game featuring soldiers wearing tricorn hats: French vs British. It was the SYW and the figures were the RSM range with the game being hosted by the owners of RSM. I vaguely recalled something about Frederick the Great of Prussia fighting the Austrians, but that was about all.

However, I knew in an instant that this is what I was looking for. The fellows at RSM got me started with a couple packs of British and French infantry, and as I ordered more figures over the phone , I got to know the proprietor Dennis Smail better. He invited me to drive on down to Lexington, Kentucky any weekend and play in a game. It only took one game to sink the hook firmly in my mouth and after that, I made the 400 mile trip ( one way) to Lexington once a month. I was totally enamored with the RSM figure range and soon I had two large Prussian and Austrian armies. I thought that the RSM figures ( made by Steve Hezzlewood ) were the most elegant toy soldiers that I had ever seen.

Via Dennis, I started attending the annual Seven Years War Association convention where I met Bill Protz and a host of other Wargame luminaries in the states. I acquired as many Christopher Duffy books that I could get my hands on, as his books were the only English language books on the topic. I also managed to acquire the Holy Grail of SYW wargaming : a copy of Sir Reginald Savory's book "His Britannic Majesty's Army in Western Germany during the SYW".

Bill Protz eventually burned out on publishing the SYWA Journal, so I took over the reins and published the journal for the next seven years, before I too burned out on the task of publishing a quarterly magazine. Along the way, I invited Christopher Duffy to our annual convention, offering to pay his airfare and hotel from the magazines budget. This started a long term association that Duffy has had with our group spanning more than 20 years. The ultimate highlight was going on two battlefield tours with Duffy and some 18 or so members to walk the battlefields in eastern Germany, Poland and the Czech Republic.

Time to wrap it up here, but the next big event was seeing the figures that Richard Ansell was creating for Frank Hammond''s Minden Miniatures range. These were like modern day editions of Steve Hezzlewood's old RSM range. Again I was hooked and in a long roundabout way, I ended up acquiring the Minden range from Frank last year , to augment my Fife & Drum AWI range and now the future is all blue skies and sea shells and balloons.

British Legion Greens Have Arrived!

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British Legion Trooper Charging.
(Click All Pictures to Enlarge)

 The other day I received a file full of pictures of the latest AWI dragoons that Richard Ansell recently completed. These include the 3rd Continental Dragoons (5 poses), the 17th Light Dragoons (4 poses) and Tarleton's British Legion cavalry (7 poses). All three sets are in energetic charging poses in contrast with the earlier 1st Continental Dragoons and 16th Light Dragoons which were done in skirmishing and shouldered sword poses.

So if you want a traditional "marching with shouldered sword" or "skirmishing" poses, you would select the 1st Continental and the 16th Light Dragoons. However, if you prefer the more energetic "charging" poses, then the 3rd Continental, 17th Light Dragoons and the British Legion are would you will be looking for.

The greens have been sent on to Griffin Moulds to have the master and production moulds made, and then to cast the finished pieces. So allowing for some extra lead time, I would estimate that all of the new figures will be produced and in stock sometime in May 2014.

I will post pictures of the British 17th Light Dragoons and the 3rd Continental Dragoons later next week, so as to spread things out a little bit.


British Legion Trooper, Hacking

The British Legion trooper hacking downward with his sword (see above photo) is one of my favorite poses. You can really get a lot of variety in your regiment using the five charging poses shown on these pages.


British Legion Officer, Charging

British Legion Trooper Charging & Firing Pistol
British Legion Trumpeter, Charging

British Legion Trooper, with Shouldered Sword


British Legion Trooper Firing Carbine


New 17th Light Dragoons Greens

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Here are some pictures of the 17th Light Dragoons (4 poses) sculpted by Richard Ansell for the Fife & Drum AWI figure range. The variants, shown in order below, are officer, trumpeter, trooper firing pistol, and trooper charging. The whole set is meant to depict the regiment at the charge .

17th Light Dragoon Officer


Battle of Lobositz at the SYW Association Convention

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Battle of Lobositz at the SYW Association Convention
This year's Seven Years War Association ("SYWA") Convention was held in South Bend, Indiana on March 28th and 29th and if I recall correctly, we have been holding this convention for well over 25 years in a row.

This was my first opportunity to field my Minden Miniatures SYW Austrian and Prussian armies at a convention, and what better place to stage a refight of the Battle of Lobositz in 1756 than at the SYWA convention? Drawing inspiration from Charles S. Grant's scenario from his recent book: "Wargaming In History - Volume 9 - Lobositz, Reichenberg, Prague and Kolin", I found that Grant's Lobositz and the size of my painted armies were a perfect match.

I boiled the orders of battle down to the following forces:

Prussian Army

6 btns of musketeers
2 btns of fusiliers
1 btn of grenadiers

3 x 12-pound cannon
2 x 3-pound cannon

4 regiments of heavy cavalry


Austrian Army

6 btns of musketeers
2 btns of converged grenadiers
2 btns of Croats (light infantry)

2 x 6-pounders
1 x 12-pounder
1 x 3-pounder

3 regiments of heavy cavalry

The Rules
I used my own Fife & Drum rules for this game, using a 1:20 figure to man ratio. Thus infantry battalions were 30 figures, cavalry regiments were two squadrons of 12 figures, and artillery , well, I'm not sure what it is, I just try not to put too many guns on the table top.

The rules are printed on one side of a regular 8.5" by 11" sheet of paper. The mechanics of firing, melee and morale are the same, so the players tend to pick up on how the rules work within a turn or two during the game. I don't want a player to perform poorly for the reason that he didn't understand the nuances of the rules. I want my players to concentrate on their tactics with the assurance that the rules are not going to cause them to lose the game.


The Potted Historical Background  Paragraph :)
The background to the battle is well known to many of my readers, but a brief overview follows:

It is 1756 and Frederick II of Prussian has invaded Saxony in a pre-emptive strike to knock the Saxons out of the war before the Austrians can mobilize their forces. Frederick had the Saxons bottled up in their encampment at Pirna, and he chose to utilize starvation as a means of forcing their capitulation. In the meanwhile, the Austrians commanded by Marshal von Browne, have advanced up the Elbe River in Bohemia and await the arrival of the Prussians . Von Browne has a very strong defensive position with his right flank anchored on the Lobosch Berg, a dormant volcano covered in terraces and thorns - suitable places for the Croat light infantry. The Austrian left flank is safely deposited behind the marshy Morellenbach stream while the center is occuppied by most of von Browne's cavalry. It is an unusual deployment, by 18th Century standards, but the ground suits Browne's deployment perfectly.

As the Prussians emerged from the valley, they see a portion of the Austrian army deployed on the field to their front. However, a thick fog shrouds the Austrian left behind the Morellanbach. Frederick sends some of his cavalry to probe the center and find out what is out their. This gradually grows into an ever larger cavalry battle until nearly all of Frederick's cavalry is engulfed in the meleel.

Meanwhile, on the Austrian right, the Croats fight a deadly duel with Bevern's battalions of musketeers. It is hard fighting, but eventually the Croats are forced to flee the Lobosch Berg and hightail it back to Lobositz. With the Loboshberg lost, von Browne orders his right and center to retire behind the Morellanbach and that is essentially the end of the battle. The Prussians were rather surprised at how steady the Austrian infantry had become, compared to its performance in the two Silesian Wars in the 1740s.

The Story in Pictures (click all pix to enlarge the view)


Opening view of the Prussian center and right flank (cavalry), anchored by an artillery battery atop the Homolka Berg.

Prussian left flank with Croats ocuppying the Lobosch Hill.

Danger lurks where Croats appear.

Austrian left flank deploys behind the marshy Morellanbach stream.

Frederick supervises the siting of the Prussian 12-pounders on the Homolka Berg.

A closer view of Frederick: vignette painted by Leuthen Studios.

The game begins!

Grand cavalry melee breaks out in the center of the field.

The Prussian cavalry numbers begin to tell as the Austrian cuirassiers are pushed back. The Prussian center - infantry- now begin their advance on the town of Lobositz, hoping to cut off the Austrian right from the rest of the army.
An overview of the action late in the contest. Austrians begin to retire through the town of Lobositz, while the Prussian attack in the center tries to reach the road ahead of the Austrians. At the top of the table we see the Austrian left retire back across the Morellanbach.
As the Austrian cede the Lobosch Hill, the Prussian right presses the attack, but they are too late to catch the Austrians.
The Post Mortem

I have run the Lobositz scenario about 4 or 5 times now, and I have to say that this was one of the best game scenarios that I have ever had on my watch. There was considerable "back and forth" in the cavalry melee that seemed to capture the historical action to a "T". Using Charles S. Grant's advice, I divided my cavalry regiments down from one 24-figure regiment to two 12-figure "squadrons". This created a lot more units buzzing to and fro during the cavalry battle and I really liked the way that this played out. A squadron would pitch into an enemy squadron and fight its melee, then either retire or advance depending on its losing or winning the battle. Another change that I made to my rules was to allow cavalry to reinforce an on-going melee. Previously I did not allow this in my games. I liked the way that this worked out too.

All of the players seemed to enjoy themselves and have a good time playing the game. Every figure on the table was a Minden Miniature, save for a couple of RSM limber riders that I used on my own limber teams. This type of game takes a lot of effort to put on, but when you have a great group of players and the game turns out better than expected, then you have a winning combination that makes it all worth while.

Half A Million Visitors Milestone Is Surpassed!

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On March 31, 2014 the 500,000th visitor to the Der Alte Fritz Journal blog paid a visit.

When I started this blog on August 28, 2007, I had little idea of where this blog would go or the many paths that it would lead me, but I have to say that writing this blog is one of the most enjoyable activities that I do in my spare time.

Here is a link to my first blog posting:


I am very appreciative of the support that everyone has given me and I especially enjoy reading all of the comments that readers post on the blog. The comments are probably my favorite aspect of this blog as it gives me some insight into what you are thinking.

Hint, hint: please feel free to leave comments on this blog. 8^)

Another interesting thing can be found by clicking on the tiny "Sitemeter" icon at the bottom of each page. Sitemeter tracks statistics on the number of visitors, the number of page views, where the visitors come from. Clicking on the little map in Sitemeter shows me where the last ten visitors have come from, in terms of their country location. It is fun to see how many different countries are represented in my blog readership. I have the feeling that I could visit almost any civilized country in the world and probably find a viewer of the Der Alte Fritz Journal.

There have obviously been a lot of changes for me since 2007, the most obvious ones being the start of the Fife & Drum range of AWI figures in 2010 and the subsequent acquisition of the Minden Miniatures range from Frank Hammond in 2013. I want to thank Frank and sculptor Richard Ansell for having the idea for creating a range of figures in 1/56 scale and I cannot think of a better historical period for this concept than the Seven Years War in the middle of the 18th Century. To me, Richard's sculpting style has been the perfect antidote to the trend of oversized, caricature figures with over sized heads and hands and, as one person put it, "strong faces".  

I think that the pendulum is swinging back the other way towards more realistic figure poses and body proportions. All figures, even the caricatures, are good for the hobby because they give us a lot of choices, but to have those choices and have realistic looking figures, well that is a combination that is hard to beat, as far as I'm concerned.

And finally, this blog is all about having fun with historical wargaming and having respect for your fellow gamers. In my minds eye, people such as Hal Thinglum, Bill Protz, Charles S. Grant and Dean West (among many others too numerous to mention on one page) set the tone for me, my blog and how I present myself at conventions and in public forums. I only hope that I have been able to live up to the standards embodied by these fine gentlemen.

At the end of the day, if a gamer comes up to me at the end of a convention game and tells me what a good time he had playing in my game, then that is all that I can ask for. It is what keeps me coming back to do it again.

Best regards,

Der Alte Fritz



Cavalry Pose Ideas

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Prussian Garde du Corps painted by Leuthen Studios. Minden figures.

I was having a conversation with some friends about our favorite figure poses, so the topic naturally turned to cavalry poses. The consensus seemed to be that light cavalry should be charging and waving their swords while the heavy dragoons and cuirassiers should be on trotting horses, swords shouldered, getting ready to prepare for the charge.

Warnery describes the Prussian charge thusly:

“The troopers of the front rank raise their swords to the height of their faces, the arm extended in tierce, the point against the eyes of his enemy, and the hand a little turned, that the branch or guard of the sword may cover his own; they must raise themselves a little in the stirrups, the body forward, and aim to place a thrust with the point against the man or the horse opposed to him; in a word, he must do his best, either by thrusting or cutting, to disable his enemy; thus the shock or charge is soon finished.” (Warnery E von. Remarks on Cavalry. Constable London 1997)

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The Kronoskaf SYW Project describes a similar drill for the French cavalry

Aligned, ready for the charge, cavalrymen carried their sabre to the shoulder, sword knot at the wrist. When the charge was sounded, cavalrymen set off, starting at the walk, Then a second bugle call made them pass to trot; a third at the canter. At 90 paces from the point of impact, cavalrymen pointed their sabre (arm raised at eye level, almost fully extended, wrist in tierce) with the point slightly inclined downward and they raised themselves on their stirrups, crouching forward. They passed at full gallop at 20 or 30 paces from the enemy. Finally, it was the shock.


***************************************
Also from Kronoskaf:

To conclude, here is Frederick II's conception of the cavalry charge. The young Comte de Gisors, son of the Maréchal de Belle Isle, went to Silesia in September 1754, at the invitation of the King of Prussia. During one of their conversation, Frederick exposed to him his vision of a cavalry charge:
“I put my officers in front, out of the rank, because being in the rank they are simple cavalrymen and obliged to let themselves be carried away by the torrent of the squadron. I put others behind to fall on those who would like to flee. I do not let any interval between my squadrons, because squadrons separated from each others present as many flanks to the enemy. I make them charge at full gallop because fear lead poltroons froward, certain as they are, inasmuch as they stop in the middle of the charge, to be crushed by the next squadron. I want that the impetuosity of their charge forces the enemy to give way before they could melee with him…”


So am giving thought to adding a heavy cavalry pose to the Minden range, one that would have the trooper raised slightly in his stirrups, leaning forward, with his sword at eye level pointing straight ahead to simulate the final charge. This might require several additional heavy charging horse poses as well.

This would enable the collector of Minden figures to pose his cavalry either at a standing position with swords drawn, at the trot with swords shouldered, and finally at the charge with swords on point.

So, I'm wondering what everyone thinks about this idea? Are these poses that would interest you enough to buy, or do you prefer the existing (and somewhat standard) shouldered sword at the trot pose?

Please feel free to state your opinion in the comment section of this post. There is no right or wrong answer, so anything is on the table for consideration.

Book Review: Wargaming In History Volume 9

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My own, well-thumbed through copy showing a little wear and tear on the corners of the dust jacket. The picture on the cover depicts the Battle of Lobositz.

I received my copy of Charles S. Grant's latest wargame book, Wargaming In History - Volume 9 (SYW),  last November (2013) and I have been remiss in not getting around to giving it a review. The book covers the first battles of the Seven Years War in 1756 and 1757 and include Lobositz, Reichenberg, Prague and Kolin, so this book dovetails nicely with Volume  4, which covers Hastenbeck, Rossbach and Leuthen. Taken together, Volumes 4 and 9 virtually cover the whole opening campaigns of the SYW.

Grant usually begins his books by giving the reader a peek into the structure and organization of his famous VFS and Grand Ducy of Lorraine armies as well as any new ideas or tweaks that he has developed for The Wargame Rules. Volume 9 starts with a discussion of rules changes covering the use and deployment of grenadiers and his new cavalry organization (the same number of figures as before, only now they are organized into two squadrons). Additional comments regarding "dead ground" and how it is handled in the rules is also discussed.

Next part, the pictorial section covering the Grant wargame armies, is usually my favorite section of the book. This time, Charles does not fail to please as he provides pictures of some new elements, such as Sappers Pompier (firemen), the artillery train and siege park (with some rather stunning pictures of the whole siege park), various support wagons and camp scenes. The reader will find a lot of useful ideas that are worth stealing, um, er, I mean, borrowing, for one's own armies.

Part III - Lobositz

The battles of Mollwitz (1741) and Lobositz (1756) are probably the signature Grant family wargame battles/scenarios, as they were the ones featured in the original version of The War Game. While I have only played Mollwitz a few times, I never get tired of playing Lobositz. The book begins with the historical background to the battle accompanied by some of  Christopher Duffy's maps, a complete order of battle for both sides of the conflict and some present day pictures of the important Lobosch Hill. From here, Grant lays out the wargame scenario for fighting Lobositz, complete with game maps so that the reader can copy the scenario to his own tabletop. Included are victory conditions for both the Austrians and the Prussians.

Finally, we get into the meat of the game with a battle report of the scenario, as played by Grant and his  daughter, Natasha (commanding the Prussians). The battle played out over the course of two days and encompassed 30 game turns before reaching resolution.  I am happy to report that Natasha led the Prussians to victory.  I count eleven color pictures of the battle in progress and the large "Wargame Rules" battalions look very splendid indeed. How could one not be inspired to try the Lobositz scenario after reading this chapter of the book.

Part IV Reichenberg

The next scenario covers the battle of Reichenberg, fought on April 21, 1757, between von Bevern's Prussian column and the Austrian general Konigsegg. As many of you probably know, Frederick invaded Bohemia in the spring of 1757, descending into the province with four separate and converging columns of the Prussian army. Their objective was to link up near Prague and fight the decisive battle of the war and hopefully end it right then and there.

This was a smaller battle than one usually finds during the SYW, with 14,000 to 16,000 soldiers per side. The battle occurred as a prelude to the battle of Prague and is one that does not get a lot of mention or coverage in either the history books or in the wargaming forum. Thus Reichenberg will be a new battle for many of the readers, which makes the book worth the purchase for this reason alone.

This time, Charles and Natasha switch roles, with Charles commanding Bevern's Prussian army and Natasha conducting a fighting retirement from the defensive position at Reichenberg. Again, I am happy to report that the Prussians won the wargame, just as they did the historical battle.


Part V - Prague

Prague is a significantly larger battle than the previous two scenarios in the book, and so Grant describes how he approached the task of boiling the battle down to a suitable action on the wargaming table. The scenario focuses on the far right flank of the Austrian army, as it shifts the facing of its battle line to counter Frederick's attempt to march around the Austrian flank. This scenario involves a lot more cavalry than either of the previous scnearios, and some of the pictures of the massed regiments of horse in hand to hand combat are truly stirring stuff. The battle follows the familiar format of presenting the historical background, the order of battle for the historical forces, a description of how Grant reduces the forces to create a "doable" tabletop game, and finally, a description of the actual wargame augmented by lots and lots of pictures. As with history, the Prussians won Prague again, but the Austrians gave a good account of themselves and it was certainly no cake walk for the Prussians.

Grant reports that his new grenadier and cavalry rules received a good work out in this game and that they produced the intended results. Dividing the cavalry regiments into smaller squadrons seemed to have the desired effect of creating more ebb and flow to the cavalry melees and so I am tempted to apply some of these ideas to my own rules and armies and see what happens.

Part VI - Kolin

I have refought Kolin on a number of occasions (at least 4 times, if I recall correctly) and the battle is a large one that includes a number of problems in its transference to the tabletop. Charles rightly focuses the scenario on the Austrian right wing, near Krechor village, rather than trying to set out the terrain for the entire frontage of the Austrian position atop several hills. Grant gives us two different Kolin scenarios: one is the larger attack on the Austrian right flank and the other is a smaller scenario that involves the fighting in and around Krechor village (called "Clearing Krechor"). The latter scenario will probably interest the majority of gamers as it is a smaller action that requires fewer miniatures to play, thus making the game a doable event for most wargamers.

Part VII - Cavalry
The next section of the book covers aspects of cavalry in the mid 18th Century augmented with 13 colour plates drawn by Bob Marrion - wonderful plates and very useful as uniform painting guides.

Part VIII - More on Cavalry & Grenadiers
In this section, Charles provides more detail about the changes in the cavalry organization that he is now using for The Wargame Rules. While the regiments still retain the 24 troopers and 4 officers organization, he now divides the regiment into four squadrons of 7 figures. He then explains how the changes affect a cavalry charge in the rules so that you can implement the changes into your own games. There are also sections regarding "the first volley" and the new organization of grenadiers in the rules. This section is also sprinkled with more pictures of Charles' grenadiers in their converged battalions.

Conclusion
Well there you have it - a rather comprehensive review and overview of Wargaming in History - volume 9. I heartily recommend adding this book to your collection if you have an interest in the Seven Years War. You get orders of battle for all four of these important battles, ideas for converting the OOBs into wargame scenarios, after action reports, and lots and lots of colour pictures of big battalions of Minden Miniatures, RSMs, some Eureka Miniatures, and probably several other brands. If you buy Volume 9, I would also recommend buying Volume 4 so that you can tack on Rossbach and Leuthen scenarios and have the whole 1757 year in wargaming.

The Annual Ayton Conclave - 2014

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A swarm of Spencer Smith cavalry advance across the battlefield. Don't these figures look wonderful? (photo taken by Iain Burt)
Prussian style hussars from Minden Miniatures at last weekend's Ayton 2014 game in Yorkshire. (picture taken by Mike Whitaker).
  (click on all pictures to enlarge)


Last weekend (May 2nd and 3rd) there was the annual meeting of the Loose Association of Wargamers in Ayton in Yorkshire to play another in the series of Imaginations games. Henry Hyde, editor of Miniature Wargames, created the scenario, set in the 18th Century, and a dozen or so gamers brought their own fictional armies to cross swords, or is it dice, on the table top. Noted wargamer and bon vivant, Peeler, organized the logistical side of things by once again securing the public hall in Ayton for the game, helping people make hotel reservations, and personally seeing to it that the local public house was well stocked with beverages.

As usual, the two fictional countries (or are they?) of Grenouisse and Grandprix were at odds with one another as they vied for treasure and bragging rights over the weekend. The wargame was set in the 18th Century and featured 28mm figures from virtually every manufacturer in the Tricorn Figure Space: Spencer Smiths by the hundreds, Wargame Factory WSS plastics, Old Glory, Foundry, Perry, RSM, Front Rank, Minden Miniatures and Fife & Drum Miniatures, and I'm sure that there were many brands that I have not mentioned. The point is, each person can paint whatever he feels like painting and he shows up at the game with "what he brung" (sic).

The first pictures from the event were posted by Mike Whitaker on his Trouble At The Mill blog - click on the link below:


If you click on the link to Henry Hyde's massive picture file, you will get a real appreciation of how big this game was. The link to Henry's blog provides more of the story including some You Tube videos of the weekend that really provide a nice flavor of how the weekend games played out. By Henry's count:

Grenouisse: 1,768 infantry & cavalry + 45 guns + 8 fortress gund

Grandprix: 2,032 infantry & cavalry + 60 guns.

Henry's Wargame Blog

Henry's Ayton Picture File

Now I don't want to leave you with the impression that this is all Henry's production because many hands were involved in the weekend production. However, Henry's blog seems to be the most convenient repository of pictures, videos and information about the weekend.

If you can, look at the You Tube videos for a few moments and what you will come away with is a picture of a lot of wargamers being polite, not caring who won or lost, and above all, simply having a grand old time of it. There is much to be said for this.

I have been watching the build up of forces over the past six months as orders for Minden figures have been flowing in from the UK with a mind towards building armies for the event. One gentleman order have a dozen amusettes, for what purpose I can only guess, while another bought about 24 Prussian standard bearers in one go. What for, I wondered. Why nothing less than a regiment of pike armed warriors, which strikes me as a very creative idea.

Ideas are already bubbling to the surface for next year's gathering in Ayton and it appears that something in the late 19th Century (1880 - 1899) is the favorite for the theme of the game.

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